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Re: [kidsgames] Generic adventure game engine



Well,

It might be a bad idea, but I just wanted to know if such a project was 
already existing.

May be I did not define well the target of such a game engine:
    + the target is NON computer people that would use such a "generic" 
engine to create short or long educational adventure game.
Just like you might have used Hypercard to create educationnal software. 
Hypercard was/is slow, sort of limited. On the other hand, in one afternoon 
you could create a quite interesting stack.
Just like you might use www.editthispage.com  to create your website: it's 
not state of the
art, it's limited. On the other hand, in ten minutes, you have a weblog 
running.


Of course, a specific engine is always better: but that means 10 months of 
code for a product. Sometimes you just want to quickly create a "basic" 
adventure game, for educationnal purpose.

And I don't think SPEED is that important for an adventure game.

I know SCUMM, AGI, Infocom engine (and old EAMON) as generic adventure game 
engine (for the ones that are documented at least). So if you have any 
other idea, they are welcome.


--
  jm
At 11:50 14/07/00 +1000, Outlaw Jim wrote:
>Basically it's a bad idea. I'm not just talking in terms of the speed
>of an interpreter(which can be avoided all together by having an app
>convert it to pcode) but general functionality suffers from having
>overly broad requirements. Sure there are parts of an engine which
>can easily be re-used but overall it's a much better idea to just
>write an engine specialised for the game.
>
>On that note: I am currently re writing/porting an old DOS adventure
>game engine which definitely won't be licensed under GPL(it's a
>commercial venture) but parts of the code will hopefully be released
>under a BSD style license....
>
>-
>Cheers,
>Dariush
>
>On Thu, 13 Jul 2000 17:32:45 +0100, kidsgames@smluc.org wrote:
> >Hi all,
> >
> > I was wondering if there is already a GPL project to build a
> >generic
> >adventure game engine, similar to the SCUMM from LucasArts or
> >AGI/SCI from
> >Sierra (or even the old Infocom and Eamon ones).
> >In order to make adventure games, ala Carmen Sandiego, Sam&Max, King
> >Quest.
> >
> >That engine would be using xml intensively, be from the ground up
> >"multi-lingual", would be using SVG for graphic in 2d and some kind
> >of
> >"open format" for 3D , and python as the internal script engine, of
> >course.
> >And may be it could be extended using Bonobo/Corba
> >
> >
> >Anyone heard of such a project ??
> >
> >--
> > jm

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