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Re: [kidsgames] Generic adventure game engine



On Tue, Jul 18, 2000 at 02:09:31AM -0500, Steve Baker wrote:
> 
> The life-span of a typical 'edutainment' title in our house was
> a week or two at most.  There is no *way* I'd spend a year or
> two of my time to keep my kid amused for two weeks.

Or, spend an year to write a "generic engine" that allows you
to write a game in two weeks.

[]s,
                                               |alo
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          Hack and Roll  ( http://www.hackandroll.org )
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