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[kidsgames] Re: [Fwd: Kids Game Builder version 0.0.1]



Hi,

On Wed, 29 Sep 1999, Doug Loss wrote:

> Chris Ellec wrote:
> > 
> > > From: aleris@iag.net
> > >
> > > In that spirit I guess I have a non-technical question.  What do we want to use
> > > as authoritative sources of information?
> > 
> > It is actually a touchy subject. I'm glad somebody brought it up.  I think it is important to address the
> > subject early on. Do we want our audience to be american children, or just children of any origin from
> > any country. Obviously I favor the second solution. One obvious way to do this is to provide support for
> > foreign languages, which shouldn't be too hard with the kind of database we talked about earlier.  
> I agree.

We are such an agreeable group ;)

>  The question of i18n (internationalization) is an important
> one that we should think about going into this rather than as an
> afterthought.

yes.

>  After all, we're not "market driven," so we shouldn't
> ignore anyone out of hand.  If we do this right, it should be relatively
> simple to provide localization info for each culture that then
> integrates into the basic programs.
>

We can strive for this.
 
> A more
> > subtle way is with content. Using Tux as a mascot and other cartoon characters should appeal to almost
> > any kids, right ? Well, how about a kid leaving in a city where there is no zoo, and he has never seen a
> > real penguin before ? This might be a little far-fetched, but what I'm trying to say is that something
> > that might seem like a given to some people might be completely lost on others, or might even be
> > offensive to them ! Not to mention the influence you can have on kids, without even realizing it.
> > 
> I'm not sure that Tux is a problem, but I agree that we need to be aware
> of cultural sensibilities in what we do.  I'll be awfully surprised if
> there isn't some place in cyberspace that can review things for us with
> a view to (as the old definition of "gentleman" goes) not
> unintentionally giving offense.
> 
> 

Hmmm, there ought be if there isn't.... hmmmmmm

Jeff


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