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RE: [Libevent-users] Multiplexing protocol using libevent
Hi Michal,
Hopefully this is not too verbose but I'm actually going to be
rewriting a more complicated variation of this problem myself so figured I'd
walk through it in detail as an exercise.
This is really not something you need libevent to do for you, in
fact libevent wouldn't support it with udp anyway. Starting with the
prioritization scheme among the streams, don't bother with anything fancy
since order in this case is just a "suggestion" since you are using udp.
I.e. remember udp can be reordered, some packets can be dropped etc.
Anyway, for the sending priority based and stream side of things, I suggest
the following:
struct priority_datagram
{
const bool operator < ( const priority_datagram& rhs ) const
{ return mPriority < rhs.mPriority; }
int32_t mPriority;
uint32_t mStreamId;
size_t mLength;
void* mpPayload;
};
typedef std::priority_queue< priority_datagram > priority_stream_t;
// In some class or whatever.
priotity_stream_t mStream;
mutex_t mStreamLock;
// The workers call this to post data packets.
void post( const int32_t priority, const uint32_t streameid, void* b )
{
priority_datagram data = {priority, streamed, b};
scoped_lock< mutex_t > lock( &mStreamLock );
mStream.push( data );
}
That takes care of everything you need to post data to the socket up
to the point where libevent's write callback hits. Basically you completely
ignore any concept of multiple streams at this level and just build an
outgoing buffer of events, of course by the nature of priority_stream_t,
when libevent calls your callback, you just pop from the buffer and
everything is going to work exactly as you want assuming I've understood
your requirements correctly.
As to the muxing/demuxing. That's easy; when you get the write
callback for your event, just send the stream id with the payload data in a
single packet. When reading, pull the stream id and then look up the target
in a hashmap or map whatever to send the data along to the correct stream.
Unless your consumer can't process the data immediately, there is no reason
to worry about the priority on this side since udp gets to you whenever it
wants and priority of receipt doesn't make much sense anymore.
Hope this gives you an idea of how to proceed. Mostly this is not a
problem that libevent solves; it is up to you to do things correctly outside
of libevent.
KB
> -----Original Message-----
> From: owner-libevent-users@xxxxxxxxxxxxx [mailto:owner-libevent-
> users@xxxxxxxxxxxxx] On Behalf Of Michal Król
> Sent: Monday, March 21, 2011 5:09 AM
> To: libevent-users@xxxxxxxx
> Subject: [Libevent-users] Multiplexing protocol using libevent
>
> Hi,
>
> I'm trying to write multiplexing protocol. Data has to be read from many
> prioritized buffers (which will be fed by many different threads), sent as
> a one UDP stream via Network, and then written to many different
> buffers(regarding info from the header).
> To be precise here's an image: http://img861.imageshack.us/i/protocol.png/
>
> Number of buffers can be relatively big (even tens of thousands), but most
> of them will not be used (at least not in the same time). So I need to
> invoke sender, when data arrives to any of these buffers. That's the point
> when I wanted to use libevent. As far as I know to achieve this I need to
> create pipe for every buffer, but I'm afraid it is not the most efficient
> way (especially with such number of pipes). Is there any better way to
> invoke sender?
>
> I need also to do something opposite on the other side of the network (one
> receiver dispatching header, writing to appropriate buffer which will
> invoke appropriate function, but I think solution is the same here.
>
> Anyone has an idea how to efficiently solve this problem?
>
> Thanks in advance
> Michal
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