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RE: [Libevent-users] std::threads
Hi Michael,
Using a thread for each connection is exactly what libevent (async IO) is trying to simplify and prevent.
The right way would be to use a single event base with a single thread for all these connections.
If you want to scale it to multiple cores: you can divide the connections between a couple of event bases + threads (each thread running an event base).
10x,
Tomer.
-----Original Message-----
From: owner-libevent-users@xxxxxxxxxxxxx [mailto:owner-libevent-users@xxxxxxxxxxxxx] On Behalf Of Michael
Sent: Tuesday, March 15, 2016 8:58 AM
To: libevent-users@xxxxxxxx
Subject: [Libevent-users] std::threads
Hi All,
This is Michael from CMU. I am currently using libevent in our database system (https://github.com/cmu-db/peloton/wiki) to let the cluster nodes to communicate with each other.
I want to ask how can I use multiple std::threads on the same event_base. For example, a server has a event_base. When a new connection coming, the server creates a std::thread with a socket_event, and puts the socket_event into the event_base. If there are ten connections, there are ten std::threads sharing the same event_base.
(Each threads has it own socket_event to recv and send data).
Can I implement that? Is there an example?
I appreciate your help!
Best,
Michael
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