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Re: Artist question?

Mark Collins wrote:
> Depends which type of 16bpp you use...
> If you use 565 then you'll need to change, but 555 has a 1 bit alpha channel
> (sometimes)

Some hardware supports 4444 (R,G,B and a 4 bit alpha) - that's somewhat better
than 5551 because you can antialias the edges of your sprites with semi-transparent

Of course your colours are now only 4 bits rather than 5 or 6 - so there is a 

I use 4444 for texture maps in 3D rendering - and they really don't look all
that bad - unless you are trying to use a texture to generate really large
soft-shaded areas.

Steve Baker   HomeEmail: <sjbaker1@airmail.net>
              WorkEmail: <sjbaker@link.com>
              HomePage : http://web2.airmail.net/sjbaker1
              Projects : http://plib.sourceforge.net

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