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Re: Business models

If you used micro payments for single levels you could embed the buyers
credit card details in the data file, using them if he purchases more
levels - and inform him then that if he shares the files with other
people, he also shares his credit card details with others and they can
purchase levels on his behalf.


Automatically encrypt the data file using his credit card number and
then he can decrypt the levels by entering his card number - thus to
share the files he must also share his card number.

But if the code is GPL, then both of these systems could be easily
circumvented, so whats the point (unless you had an on-the-fly decrypter
which was binary only, and the game engine was GPL). Anyway it would
keep away the less serious pirates !

Bye - Joel.

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