[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Main character animations.



Mark Collins wrote:
> 
> On Thursday 11 April 2002 8:39 am, you wrote:
> <snip>
> 
> 6) Have a tiled 2D environment with low-poly character models.
> 
> I do a bit of OpenGL development on my laptop, which is using a crappy
> NeoMagic chipset wth no 3D acceleration, and I can pull a decent framerate
> from it.

If your CPU is fast and if the window you are rendering the
animation into is small enough then you can certainly get reasonable
frame rates doing 2D in OpenGL.  The good thing about that is that
when you put the game onto a machine with 3D accelleration, it'll
simply fly - even at large screen resolutions.

However, if you want your game to run full-screen on a 266MHz CPU, you'll
probably need to avoid OpenGL.

----------------------------- Steve Baker -------------------------------
Mail : <sjbaker1@airmail.net>   WorkMail: <sjbaker@link.com>
URLs : http://www.sjbaker.org
       http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net
       http://prettypoly.sf.net http://freeglut.sf.net
       http://toobular.sf.net   http://lodestone.sf.net