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> There are (as far as I know) no large commercial games that are written
> in a scripting languages. Many use scripting for AI and Scenario setup
> There is a reason for that. Those guys aren't stupid.
Sometimes I wonder just look at some of the products they expect to sell :)
Actually I attended the lecture "Game Scripting in Python" by Bruce Dawson
of Humongous Entertainment at this years GDC. They are writing the game
in python and only converting to C++ when the python code is too slow.
Granted I don't think their games push the cutting edge but it is being