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Re: Scripting



Dennis Payne wrote:
> 
> > There are (as far as I know) no large commercial games that are written
> > in a scripting languages.  Many use scripting for AI and Scenario setup
> > though.
> >
> > There is a reason for that.  Those guys aren't stupid.
> 
> Sometimes I wonder just look at some of the products they expect to sell :)
> Actually I attended the lecture "Game Scripting in Python" by Bruce Dawson
> of Humongous Entertainment at this years GDC.  They are writing the game
> in python and only converting to C++ when the python code is too slow.
> Granted I don't think their games push the cutting edge but it is being
> tried.

Yes - that's it exactly.  They are doing edutainment stuff where there is
limited animation against mostly static backdrops.  Performance isn't going
to be an issue for their genre - they're just pushing a small number of
sprites around.

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