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Re: The Unknown Game
On Mon, 24 Aug 1998, Dennis Payne wrote:
> When the game
> starts it loads the modules and asks what objects it defines and how to
> create them.
Interesting, think I could have a look at your code?
> I can't check your code out right now but I was wondering how you avoided
> C++ name mangling.
Actually, I had forgotten about that:)
> I'm also suggest adding a prefix to your functions
> since there is a well known posix function by the name of kill. My guess
> is that you aren't really calling the correct function.
Yup, it was grabbing the wrong function. I changed the name to killf(),
and did an nm on the lib to pluck EXACTLY what C++ was turning the name
into. I now know that function is being run, but I still get coredumps
when I try to access the data... Welp, 'tis progress nonetheless.
"This is Maurice, our sheep-hearding carrot."