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Re: libmikmod woes..

On 23 Aug 1999, Ingo Ruhnke wrote:

> Mark Collins <mcollins@night.openworld.co.uk> writes:
> > WHy do ppl always want to create new "standards" thigns even when there
> > is allready something out there that can do the job just as well, if not
> > better than things allready written. Of course, I'm talking of the SDL,
> > which is the only library I know of to make it into commercial Linux
> > games. SO why bother re-inventing the wheel?
> As Steve said, SDL is worthless when it comes to 3D. And on the other
> hand SDL is a low level C-API, that ok and using SDL is a good choice,
> but what if you want a higher API level? ClanLib for example is a high
> level C++ libary for 2D and (in the future)also 3D games. BTW. has SDL
> joystick support, as far as I can see it only has mouse support?
> SDL is a good lib when it comes to low level 2D C stuff, but its not
> perfect and when it comes to C++ there are IMHO better choices.

Personally, I prefer to do most of the lower level stuff myself, that way
I know why it doesn't work, and I know it's optimised as best as it can

And when it comes to 3D, most of the stuff handled by renderers needs to
be re-done anyway for collision detection (I havn't seen any libraries
that handle it), so I do that stuff myself.

> -- 
>                                   http://dark.x.dtu.dk/~grumbel/pingus/ | 
> Ingo Ruhnke <grumbel@gmx.de>             http://home.pages.de/~grumbel/ |
> ------------------------------------------------------------------------+

Mark Collins (mcollins@openworld.co.uk)
	A fetus telnets to the server from inside the womb