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Re: libmikmod woes..
Pierre Phaneuf wrote:
> Actually, for the sound, I shall be specific: there was no library that
> I found that did the job. I want real-time synchronous mixing, and they
> all do it asynchronously, which I didn't like (responsible for the sound
> "lag" in many games). No threading or forking is acceptable to me, if I
> can avoid it (the X server is a case where it can't be avoided, for
Yep - my reasons exactly.
Steve Baker http://web2.airmail.net/sjbaker1
email@example.com (home) http://www.woodsoup.org/~sbaker