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Re: libmikmod woes..
On Mon, 23 Aug 1999, Steve Baker wrote:
> Ingo Ruhnke wrote:
>
> > > And when it comes to 3D, most of the stuff handled by renderers needs to
> > > be re-done anyway for collision detection (I havn't seen any libraries
> > > that handle it), so I do that stuff myself.
> >
> > Without OpenGL or do you mean without a high level 3D API like
> > CrystalSpace and instead plain OpenGL?
>
> You really can't do fast 3D without OpenGL (not if you want to be
> portable
> at least), the ONLY alternatives with hardware support are: D3D (Windoze
> only), GLIDE (3Dfx only) and Mesa (OpenGL in all but name).
>
> One thing that is utterly certain is that if any library claims it's
> going to add 3D support on top of it's existing 3D support, it is
> doomed to fail. 2D is a special case of 3D - and not vice-versa.
Actually, that is incorrect.
You cannot truely represent a 3D object in 2D space (the surface of the
screen). You can only emulated 3D.
>
> --
> Steve Baker http://web2.airmail.net/sjbaker1
> sjbaker1@airmail.net (home) http://www.woodsoup.org/~sbaker
> sjbaker@hti.com (work)
>
>
Mark Collins (mcollins@openworld.co.uk)
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