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Re: what about TSR and GPL



At 04:30 PM 12/23/98 +0000, Willem van Hage wrote:
>If we could use some webspace somewhere we could set up an rpg rules
>development page with a forum and stuff...

	There are many free rpg rulesets out on the net. Just do a search. Some
are completely free. I know of one that might still be around, was somewhat
GURPS-like (even down to using an acronym that is GURPS-like) and was
somewhat popular with some rpgers on the net.

	I myself am putting together my own website with campaign world and rule
set I devised completely free. It's not up yet, but some tentative pages
will be going up at:

	http://heaven.gofast.net/~alphadog/Anakia/anakia.html

	I invite you to bookmark it and keep coming back. I have been waiting for
these holidays to work on it. Also, when it is up, I also invite you to
participate. I am going to set up some chat-like scripts for play-by-web
and for character generation. If a game can be spun off, that'd be great
and I'd love to coordinate. (Not to step on the original thread starter's
toes or anything...)

At 04:38 PM 12/23/98 -0500, Micheal Maher wrote:
>Gurps is almost like the GPL of roleplaying.  It's a cheap and easy system
>to use.  I'd be willing to bet that you could use their roleplaying system
>to do what you want.  What I'm talking about here is dice/hits/etc. 

	Hmm. I'll have to disagree here. Personally, I always liked a little more
than GURPS. You *can* take simplicity too far. I also fully realize that
this is a personal and totally subjective opinion. :) I find that the rpg
community is pretty much split. For every GURPS fan, there is a Rolemaster
fan. My rules tend to be between Rolemaster and AD&D in complexity.

>If anyone has ever played the early versions of Twilight 2000 you'll know
>what I mean by complicated dice rolling.  You don't want something that
>complicated and I think the gurps system might be what you want.  

	However, one must realize that if a computer is doing the 'gamemastering',
one can afford more complex rules than one likes in a traditional gaming
environment. I like to think that complexity and complication are different
things. You should strive to have as much complexity as possible without
becoming needlesly complicated. Maybe, it's that I'm just a masochist... :)

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