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Re: GFX under Linux

On Thu, 6 Dec 2001, Adam D. Moss wrote:

> Katie Lucas wrote:
> > On Wed, Dec 05, 2001 at 03:40:50PM +0600, Mark D'voo wrote:
> > > what was so hard about SDL??
> > 
> > The fact that while I download SDL occaisionally to see how it's
> > getting on, nothing ever seems to compile. Here i have a nice shiny
> > Redhat 7.2 system.
> Well, that's depressing.  I'm using SDL in a cross-platform
> GL game partly for its general universality, now I wonder whether
> I chose the right API.  Thankfully (?) source won't generally
> be distributed so difficulty-to-compile doesn't matter much,
> but how difficult do people generally find it to be to run
> precompiled SDL apps?

No idea, except for Loki stuff.
> Do Loki static-link all of their SDL-based binaries?

Yes, I believe they do. It hardly matters when your game takes up 100s of
MB of data file space, with 10MB extra in static.


Mads Bondo Dydensborg.                               madsdyd@challenge.dk
Before we'd usually say, there is a deep rumbling sound of penguins. Now
it's time to begin with: The earth is quaking, hell yeah the penguins are