[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: opengl and textures FIXED
> However, you said that if you copied the 'broken' image onto the 'good'
> one, the polygons that used to work didn't anymore. That can't be because
> of when you open the file...that more or less has to be to do with
A "glGenTextures(GL_TEXTURE_2D, &select_text_id);" call helps too.... =)
(It took me several hours to track down the seg fault...)
Thanx to all,