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Re: opengl and textures FIXED

Francesco Orsenigo wrote:

A "glGenTextures(GL_TEXTURE_2D, &select_text_id);" call helps too.... =)
Actually, no - it doesn't.

You can pick any handle you like for a texture.  The only reason to use
glGenTexture is to guarantee that your texture handle is unique in a
situation where maybe you have some other library allocating textures
and you don't know what handles that library is using.

Same deal with display list handles.

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