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Re: What to do.
Chris Purnell wrote:
> On Wed, Feb 16, 2000 at 05:57:02PM +0000, Keith Lucas wrote:
> > >I decided that the first thing I need is a map editor. So that is
> > >what I've been working on. I've got routines for loading, saving
> > >and rendering the maps. I've got code for handling the textures
> > >and manipulating the camera. I've got it to a point where you
> > >can move around the as yet empty map.
> > >So what do I do next?
> > Allow people to create things to put in the map. Objects like... crates say.
> > Small things like that. Need to be able to load the objects and move em around
> > and stuff.
> Don't I need to allow people to create the basic scenery meshes before
> I allow that addition of objects to the map?
> The problem I've got to this time it I don't know how I'm going
> to allow people to create the thing that needs to be created.
> And if I don't know how the user interface is going to work
> it is kind of hard to code.
For many (most?) 3D applications, the task of 'map editing' and
'object creation' are the same thing.
I currently use AC3D for this kind of thing - but I'm working on
a project to produce a better 3D model generator called PrettyPoly:
...I wonder if it would be better to toss your map editor functions
into PrettyPoly rather than build an entirely separate tool.
Steve Baker http://web2.airmail.net/sjbaker1
email@example.com (home) http://www.woodsoup.org/~sbaker