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Re: Tux Racer 0.10 Released
>Hmm. You're right, of course. I'll try that to see how it looks.
You need an animation system in it so his feet flap in the breeze, and he uses
his wings for steering and stuff...
(Is there a version of the tux model with skeletal animation tags?)
>There are other considerations (these might even include the ones that
>led me to choose the foot-first orientation): Tux does quite a bit of
>bumping and banging into things in this game, and if it was me I'd want
>to do that feet first. Also, the third camera position (hit '3'), which
>places the camera at Tux's eyes, looks more interesting this way (you
>can see his stomach and feet).
He can't be that fat if he can see his feet...