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Re: OpenGL vs. SDL for 2D
On Wednesday 27 February 2002 11:27 am, Vesselin Peev wrote:
> That's the last piece of the puzzle, and I think I made a decision already!
> So why use SDL (without the OpenGL wrapping part) from now on then? It
> would die out relatively quickly if this is the situation.
OpenGL is a 3D API, where as SDL is more of a complete multimedia API,
offering better sound, input and, uh, file loading support than OpenGL. On
Linux, I tend to use both SDL and OpenGL for these very reasons.
Of course, there is GLUT, but I don't like that very much.
SDL also makes OpenGL initializtion so much simpler (against some other APIs,
like Xlib *shudder*).
> Long live OpenGL/Mesa! (Short live Microsoft patent pirates ;-)! )
Mark 'Nurgle' Collins
Lead Author - Linux Game Programming (Premiere Press)
Author - Advanced AI Game Development (WordWare)
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