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Crystal Space entry
I don't know if this is the right procedure but the Crystal Space entry is a little
outdated. Here is a new one:
high level platform abstraction, specialized for 3D games
Crystal Space development team
The Crystal Space SDK is specific gaming SDK for 3D games. The purpose is to have
a good 3D engine which runs on as many platforms as possible. Crystal Space contains
a software, Direct3D, Glide, and OpenGL renderer.
In addition to the 3D engine Crystal Space will also provide a communication system
(using COM) for a scripting language (ReAct) and a physics toolbox which will also
communicate with the engine. A functional sound system is included (for Linux and Windows
only currently) and a networking layer has just been started.
Linux, Win32, DOS, OS/2, BeOS, Macintosh and Amiga.
Existing Language Wrappers
none yet (COM in future?)
Beta version is functional. Amiga and Macintosh ports are broken.
The ReAct language is being developed. Current work focuses on
the new curved surfaces. We are also planning work for more landscape
and space engine features. Also more work on COM, sound, networking,
and lots of other small things...
Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
Thud. Thud. Thud. Splat.
-- (Terry Pratchett & Neil Gaiman, Good Omens)