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Re: Is Linuxgames still alive?
>> The linuxgames.org site - and this list - currently remind me
>> a little bit of the late lamented Freedows project; there
>> seems to be more talk about how to organize the site than
>> about code.
The main thing I would like to see is more code posted. Posting specific
problems, solutions, and ideas would greatly enhance the game making
process. It would help me immensely to see what problems others are
running into and the many different ways people go about solving them. It
doesn't really matter that your game is totally different from mine, I
think we all can benefit by sharing our experience.
Just to show that I'm not (totally) hot air, I'll get the ball rolling.
Is anyone else out there using mingw32 as their compiler when they are away
from their home machine? I am, and I would like to get mesa to work under
mingw32 on NT. Does anybody have experience with this?