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outline for Linux Game Programing



For thouse of you who liked the idea of a book project. Here is a rough
outline. Please make criticizms suggestions etc.

    1. Introduction
          + About this book
          + About the authors
          + What is Linux
          + Why use Linux as a game development environment
          + What do I need to get started
    2. Starting the design process
    3. Writing a simple game
    4. Stepping up the process
    5. Choosing a development language
    6. Choosing a widget set, sets
    7. SVGAlib
    8. X11
    9. GGI
   10. SDL
   11. ClanLib SDK
   12. PTC
   13. GAMES
   14. PenguinPlay
   15. GTK and QT
   16. Mesa and OpenGL
   17. CrystalSpace
   18. Licensing your game



-  Bryan Patrick Coleman  -  Triad Linux Users Group  -  bpcolema@uncg.edu  -
     -  http://www.wayward.net/tlug/index.html  -  tlug-mail@uncg.edu  -