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Re: double buffering ?
On Sun, 10 Jan 1999, Magnus Norddahl wrote:
> Since noone actually answered your question, but started to advertice about
> GGI, here's the solution:
I've looked at it, but can't see myself using at the moment.
Didn't look at easier to use than svgalib.
> char *backbuffer = new char[width*height*depth];
> .... and then you copy this backbuffer to the screen when done updating it.
I poked around vgagl and found what I wanted, gl_setcontext*
& gl_copyscreen. Works very nicely.