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Re: space game





On Sun, 10 Jan 1999, Darel Finkbeiner wrote:

> I see the point your making.  I keep too many things in my head. :)
> I had envisioned travel as Jump Gate type of things.  Worm holes, whatever 
> we want to call them, but instantaneous transportation from system to
> system, although it may be necessary to code an in-system model as well.

They have to be arranged in some manner internally. Either
as an array or pointers in a hash table etc. 

It might be a good idea to narrow down ways a users selects a 
destination. Not necessarily the actual getting the input, but 
the way the user sees the way the game is layed out. x,y or simple
numerical fashion similar to Tradewars are possiblities. 

If you can up with some guide lines it means I can do some coding.


> I seem to remember pine as a console app, I haven't even looked at it in 5
> years, and only recently got linux up on my home system.  Has it changed with
> the times?

I've been using it since around 1994-ish, and most changes have
been progressive. Improved MIME support, and stablity come to mind. 
It's still curses based, but very configurable, calling X clients 
to do something in shouldn't be a problem.