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Re: XF86 and full-screen graphical console apps
Magnus Norddahl <firstname.lastname@example.org> wrote:
> yep - stored in software. I have the same acceleration on my display
> (Riva128), but guess what: pixmaps are incredible SLOW. Just try and
> ClanLib's pacman game.
> Anyone that wants to mention XShm pixmaps used by other game sdk:
> not hardware accelerated -> thus svgalib does it just as fast.
Oh, this reminds me. Have you considered how GGI can
be beneficial to ClanLib? The two libraries are
hardly in competition... GGI is a unix-based graphics
lib, while ClanLib is an object-oriented,
cross-platform game SDK. Using GGI for the Linux side,
the two libraries could complement each other very
The multi-target ability of GGI would solve the ClanLib
problem of manually having to select the display target
at startup. Plus, you'd get XSHM support for free.
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