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Re: COM (or similar) in games

Pierre Phaneuf wrote:

> Jorrit Tyberghein wrote:
> > In Crystal Space we now use COM for integrating the several layers of
> > the engine (like 3D rasterizer, 2D driver, 3D engine, ...). This works very
> > well and we also ported this system to other OS'es (linux, OS/2, BeOS,
> > Macintosh, DOS, ...) so we can use COM everywhere now.
> Could the COM library be ripped out of Crystal Space for other projects?

That would be possible. You will probably want to extend it because we only
implemented EXACTLY what we need for Crystal Space.

It is also under the LGPL license.


> --
> Pierre Phaneuf
> Ludus Design, http://ludusdesign.com/
> .

Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM

        -- Dyslexic roosters are a sad sight
           (Terry Pratchett, Reaper Man)