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Re: Writing games in interpreted languages

Bert Peers wrote:

> If we had a perfect world where interconnectivity between
> different languages is not an issue, I'd be happy to use
> MFC/C++ for the in-game server browser, C for the offline

Ouch, rereading my post I just realize I mentioned using
a totally unportable SDK built by the Evil Empire on a
*Linux* game dev'list.

Please don't kill me !  It was just "in theory" ! 



-=<Short Controlled Bursts>=-