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Re: Writing games in interpreted languages

Bert Peers wrote:

>> MFC/C++ for the in-game server browser, C for the offline
>Ouch, rereading my post I just realize I mentioned using
>a totally unportable SDK built by the Evil Empire on a
>*Linux* game dev'list.
>Please don't kill me !  It was just "in theory" ! 

>-=<Short Controlled Bursts>=-

That line - how appropriate....  ;)


Drive A: not responding...Formatting C: instead