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Re: Writing games in interpreted languages
Bert Peers wrote:
>> MFC/C++ for the in-game server browser, C for the offline
>Ouch, rereading my post I just realize I mentioned using
>a totally unportable SDK built by the Evil Empire on a
>*Linux* game dev'list.
>Please don't kill me ! It was just "in theory" !
>-=<Short Controlled Bursts>=-
That line - how appropriate.... ;)
Drive A: not responding...Formatting C: instead