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Re: Tools



Erik <br0ke@math.smsu.edu> writes:

>> This is the difference between Demo Bob and John Carmack.
> 
> I d'no, there's an aweful lot of ".asm" in quake and doom and wolf3d... 

---- from the quake-src readme.txt -----
The projects have been tested with visual C++ 6.0, but masm is also required 
to build the assembly language files.  It is possible to change a #define and 
build with only C code, but the software rendering versions lose almost half 
its speed. 
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UIN: 59461927                                    http://pingus.seul.org | 
Ingo Ruhnke <grumbel@gmx.de>             http://home.pages.de/~grumbel/ |
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