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Re: Debugging GL apps



Thanks for all the tips guys...I'll let you know how it goes.  Sorry if it
seemed like I was blaming Steve for my troubles, no harm was intended.  I
guess I'll just have to go over the code with a fine-toothed comb of
glGetError's until something turns up.

>
> That shouldn't crash Mesa.  I do that all the time in my programs.

Or maybe it was his fault after all :-)


   -W.W.