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Steve Baker wrote:
> [CUT]
> * To display 2D sprites in a game, you could write your own
>   code to talk to libsvga or Xlib - but for a beginner, you'll
>   want to start with a library of convenient sprite rendering
>   routines.  Perhaps you should learn Clanlib or one of the
>   other packages that do these things well.

A question I have to this part is: How to use a 3D engine todo the 2D stuff.
Scaling, rotating and transparent effects shouldn't be a problem for a
3D engine.


http://FreeCraft.org - A free fantasy real time strategy game engine