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Re: Scripting (Was First step or something)

On Fri, 11 Jan 2002, Chris wrote:

> Well, yeah - but you can do the same thing if you can stick the game in pause,
> give the game a command like "reloadAI" which then calls a function that does
> something like (off the top of my head)
>     dlclose(aiFoo -> soHandle);
>     if(NULL == (aiFoo -> soHandle = dlopen(.......))) {

Yes, but that would require you to compile the .so file, which takes time.


Mads Bondo Dydensborg.                               madsdyd@challenge.dk
UNIX always presumes you know what you're doing. You're the human being,
after all, and it is a mere operating system.