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RE: Why is it so hard?





> -----Original Message-----
> From: Mads Bondo Dydensborg [mailto:madsdyd@challenge.dk]
> Sent: Tuesday, July 13, 1999 3:53 AM
> To: linuxgames@sunsite.auc.dk
> Subject: Re: Why is it so hard?
> 
> 
> On Tue, 13 Jul 1999, Jan Ekholm wrote:
> 
> > I think that people are forced to like Quakish stuff mainly 
> because there
> > are no real alternatives on the shop-shelves anymore. I have been
> > following this situation for the least few years, and it 
> just escalates in
> > the wrong direction.
> 
> I like Quake, mainly because I can play a full game of 5 
> minutes. Or 180
> minutes if I have time. 
> 
> I do not really have time to engage in strategy games that goes on for
> days.
> 
> Mads


It is that and the fact that you can play against other people brings a
new dimension into the game.  Maybe you don't have to think the same way
as you do when playing Panzer General but you have to be able to think
fast.  Reflexes count but when you're up against people you have to adapt
your gameplay every time.  Enemies are also getting better, for example
in Half-Life commandos move away when you throw a grenade, they work in
teams against you.  

I agree with you that playing one kind of game is
boring, but the same will be if we were playing only strategy games.
I don't know if you remember Wing Commander Armada, that was a good concept.
You had a game in the style of Master of Orion but you could also
fly spaceships in the battle.  People chose what they like and also they
are influenced by popularity.  I was trying playing Go with my friends
but almost nobody is interested.  The same thing applies to games, if
your friends play Half-Life, Mech Warrior or something else and you
want to play with them you have no choice.  There are also strategy and
tactical games, turn based, which I consider good: X-COM (all of them),
Panzer General and I don't know about others.