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Re: Skeletal animation editor
If I remember correctly, Blender went open source.
On Mon, 2002-07-29 at 08:03, Katie Lucas wrote:
> On Sun, Jul 28, 2002 at 07:25:45PM +0100, Mark Collins wrote:
> > On Sunday 28 July 2002 6:08 pm, you wrote:
> > > I'm after a package to produce a datafile with skeletal information
> > > and mesh information for doing skeletal animation. Anyone got any
> > > suggestions for a good freewarey/sharewarey one?
> > >
> > > Preferably that produces output in some simple, boring but usable text
> > > formats - I've seen a few half-life figure editors, but that would
> > > involve decompiling the half-life file format to get at the data.
> > Blender supports skeletons, and it shouldn't be too hard to code a simple
> > exporter using Python...
> I though everything had gone horrible with Blender after NaN went
> under or something? Or am I misled?