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Re: Of time scaling and FPS
9 May 2002 15:58, Katie Lauren Lucas wrote:
> Quoting Chris Purnell <email@example.com>:
> > If you want a float it is easy enought to do the integer
> > subtraction becasue you can skip the carry. You just take
> > the two signed results of the subtaction, convert to float,
> > scale to the same units and add.
> BUT!!! If you do that, you're using an EXTRA integer->float
> conversion... per frame...
I'm not sure that would be a problem even per pixel ;-)
Regards, Dmitry Samoyloff