[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Of time scaling and FPS
"Miguel A. Osorio" wrote:
> The whole animation looks all jagged up,
> without using time scaling it goes on fine; do note that, however, I
> don't know why, the FPS mark keeps jumping about *all the time*, it
> never settles on some average. Does anyone know a reason for this?
Sorry for the late response. Try a |glFinish()| every frame
just before swapping buffers.
Adam D. Moss . ,,^^ email@example.com http://www.foxbox.org/ co:3
============zing thro===Even when I ch====== skin is ======= === just
bare============ don't ===== get==== puls== Still ===== unusua==fever