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Re: Of time scaling and FPS

"Adam D. Moss" wrote:
> "Miguel A. Osorio" wrote:
> > The whole animation looks all jagged up,
> > without using time scaling it goes on fine; do note that, however, I
> > don't know why, the FPS mark keeps jumping about *all the time*, it
> > never settles on some average. Does anyone know a reason for this?
> Hello!
> Sorry for the late response.  Try a |glFinish()| every frame
> just before swapping buffers.

	Hum, ok... I tried that, but it just seems to bog down the whole
animation, so the frame rate drops, but is still too jittery.

Many thanks,
Miguel A. Osorio.