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Re: Direction of Linux games...
On Sat, Nov 20, 1999 at 11:13:00AM +0100, Tomas Andrle wrote:
> Do you mean that the server->client updates were done at 10hz or that the
> server was running at 10hz? In either case, the results were very bad on modem
> play, because there was still too much data flowing through. More
> intelligent prediction (than just using the previous frames' velocities) on
> the client side is required to reduce the choppiness. If you want to support
> modem play of course and networking in overall...
The 10Hz thing is client side. The velocity calculations are for
intermediate frames. I don't know how it does network play.
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