[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Direction of Linux games...



On Fri, 19 Nov 1999, Chris Purnell wrote:

> > Am I missing something obvious ??
> 
> You could always do what everyone seems to be doing these days
> and copy Quake.
> 
> Quake ran the game logic 10 times a second.  Each frame is
> calculated using velocity calculations from the last 10Hz
> update.
> 

Do you mean that the server->client updates were done at 10hz or that the
server was running at 10hz? In either case, the results were very bad on modem
play, because there was still too much data flowing through. More
intelligent prediction (than just using the previous frames' velocities) on
the client side is required to reduce the choppiness. If you want to support
modem play of course and networking in overall...


?Tomas