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Re: Some questions: OpenGL and free 3D models
Keith Lucas wrote:
> How easy is to specify faceted stuff in modelling packages? In fact, if
> I'm going to get a "proper" package what would people recommend, given that
> a) I'm not that hot an artist so it won't get that much use and b) cheaper and
> less featureful would be better than expensive. Oh and c) I'm after design
> capabilities rather than actual rendering ability.
Blender (www.blender.nl) is mostly free and gives good results. The
problem is the UI, which is a bit tricky at first (and at second too).
But I have bought a manual, so it's a bit better :-)
Also it has IIRC a rather limited set of input/output formats.