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Re: Texture mapping




On 31-Oct-99 Thomas Sondergaard wrote:
> Steve Baker wrote:
>> > Yes, Blender is one of the very good products like this.
>> 
>> ....but 50% of the population find it so unbearably *weird* that
>> they never manage to learn it well enough to find it useful.
> 
> I'm glad to hear it's not only me! :-)
> 
>> Check out 'AC3D' - it's a $40 shareware - but the demo version
>> may do enough to keep you happy.
> 
> Ahh, the user interface is far more pleasing [for a newbie at least!]
> 
> If played a bit around with the example models that are available at the
> ac3d site, and I've successfully added textures to them, however it
> seems the textures can be applied in three ways only, ie. front, side
> and plan. Is there no way to interactively change the texture
> coordinates per vertex?
> 
> Thanks for the help,
> 
> Thomas
> 
> 
> -- 
> Arithmetic is being able to count up to twenty without taking off your
> shoes.
>                 -- Mickey Mouse
> 
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> 


What would be extremely useful is if someone who was skilled at opengl
programming (particularly mouse interaction in ogl and texture handling) were
to make a generic model/texture editor with an easy plugin for saving. For game
programmers/artists this kind of tool would be perfect, instead of writing
complex loaders for model formats that weren't designed for games :) Like an
opengl plugin would save the model as a series of tris with normals, and the
texture as rgba? Or have seperate model and texture plugins? Also I always
thought it'd be neat to build a texture by 'painting' directly on a model, so
there's no trying to guess at texture warping or if it'll match up :) If I had
the talent, I'd gladly take a shot at it, but my opengl experience is extremely
limited (every time I get started, real life interferes)... I would think the
most difficult part would be handling user input, figuring out what "click
here" means to 3d space and how to handle things like drags. The modeler with
lightwave handled it by having 4 viewing panes, 3 were a cad like interface,
the 4th was a 3d ogl viewing section that could be rotated, zoomed, and panned

        -Erik <br0ke@math.smsu.edu> [http://math.smsu.edu/~br0ke]

The opinions expressed by me are not necessarily opinions. In all
probability, they are random rambling, and to be ignored. Failure to ignore
may result in severe boredom or confusion. Shake well before opening. Keep
Refrigerated.