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Re: Problem with RGBA Texture in GLX
> Nathifirstname.lastname@example.org wrote:
> > I thing you misunderstood! My Data-Format is not the Problem. If I
> > the seceond GL_RGB/GL_RGBA (the one telling the Data Format of my Data),
> it is
> > not a Problem. But if I change the first one, the System is crashing.
> No - I didn't misunderstand - but the only thing that *should* be able to
> induce a Seg Fault is accessing memory out of range - and in a glTexImage
> call, the obvious chunk of memory is the source image. So, try the test
> I suggest and we can eliminate (or not) that possibility.
Well, I did that test, I also acced the memory Block befor giving it to
glTexImage. It's perfectly fine!
> The failure of the NeHe tutorial isn't promising though.
> I havn't spent a lot of time working with the very latest nVidia drivers
> (I'm still using v1.0-2960) - and I havn't played with something as
> as a TNT-2 for a long time - so it's *possible* there is some kind of
> bug - but this is a VERY obvious case and I'd be suprised if nobody had
> noticed it before.
I just do not havbe any Idea what it could be. At the same time, I am
nothing like a "Guru" ;).
Just eliminate that source of Error, a working Code-Sample using
Alpha-Textures would be very cool!
I have been searching the web, but I just can't find any ready-to-compile
Well, anyway, thanks a lot for your help!
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