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Re: Scene antialiasing
On Wed, 23 Oct 2002, Miguel A. Osorio wrote:
> Steve Baker wrote:
> > I would guess that the accumulation buffer is not supported in hardware
> > so it's falling back on software emulation.
> > What did you set 'samples' to?
> Hehe, I did the tests with only 2 samples. I did one test with 3, with
> similar (slightly worse) results.
That fits the theory then.
> > On the GeForce4, you'd be better off using the FSAA feature built into
> > the chip.
> Guess maybe that's it, then. Rats! I also checked out my video modes
> using glxinfo, and in my case all modes using the accumulation buffer
> have the caveat field set to "slow". But then again, isn't the
> accumulation buffer on hardware anyway?
No - I don't think so. It's not a widely used feature.
Steve Baker (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
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