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Re: SDL and 3D

Karl Bartel wrote:

> > I've wondered something a couple of times when people have mentioned
> > SDL.  From both the discussion here, and what the SDL page says, it
> > certainly sounds like it's, graphically, best suited for 2D.  What I'm
> > wondering is: what is Loki using for their Myth II port?  OpenGL?
> > Something else?
> It can use glide. I don't know if it's done throug Mesa or not.

Isn't that just for the Voodoo framebuffer, AKA "Very slow 2D on a

Pierre Phaneuf
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi