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Re: multiple input devs

Garrett Goebel wrote:

>> My problem is now that I donīt know how this can be actually used and thus
>> I donīt know how to handle it best...
>Dual mouse input would be nice in any 1rst person shoot'em up game, like
>Quake.  Or any fast game where you could move with one mouse and
>target/act with the other.  Run around with one mouse, aim and shoot
>with the other.

Yep, I strongly support supporting multiple pointer devs ;)

But is it useful to have several _pointers_ on one screen?