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Re: multiple input devs
Garrett Goebel wrote:
>> My problem is now that I donīt know how this can be actually used and thus
>> I donīt know how to handle it best...
>Dual mouse input would be nice in any 1rst person shoot'em up game, like
>Quake. Or any fast game where you could move with one mouse and
>target/act with the other. Run around with one mouse, aim and shoot
>with the other.
Yep, I strongly support supporting multiple pointer devs ;)
But is it useful to have several _pointers_ on one screen?