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Re: multiple input devs

Christian Reiniger wrote:
> My problem is now that I donīt know how this can be actually used and thus
> I donīt know how to handle it best...

Dual mouse input would be nice in any 1rst person shoot'em up game, like
Quake.  Or any fast game where you could move with one mouse and
target/act with the other.  Run around with one mouse, aim and shoot
with the other.

Depending on whether the end user has a 2 or 3 button "mice", you could
get between 6 and 12 clickable actions.  

C. Garrett Goebel 
Nym Networks, Inc.