[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: multiple input devs
Garrett Goebel wrote:
>> But is it useful to have several _pointers_ on one screen?
>Hmm... Perhaps (going back to a quake-like example), if you wanted to
>allow the player to use and aim 2 weapons at the same time? I could
>forsee the use of multiple targeting pointers... and potentially a
>directional (go over there while I turn my upper-body to shoot over
Hmmm, yes, sounds reasonable. Yeah.
>between the input from 1 USB keyboard and another?
GGI/EvStack should handle this nicely.
>Am I missing the point? Ignorance is a virture right? 99% of the time,
Well, the main thing here is that I´m doing the GUI stuff. This means that
I care only about mice etc used as "pointers" (i.e. having a position etc)
and keyboards used for entering keystrokes (entering text, some kb shortcuts
etc). The general input stuff is something Christof has to care about ;)