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Re: Demo Game Plan
Christian Reiniger wrote:
> Monsters need some AI. Spotting the player, aiming at him, chasing him.
> Simple predefined paths won't work in a platform game.
Reckon they will. Look at the Mario series. Every monster
that I recall is either on a timed loop (plants, cannons, flame
monsters), or has a very simple set of behaviour rules which isn't
dependant on what the player is doing (turtles). The only exception
there is some of the end-of-level type bosses, but they're barely